Constructor
new Die()
- Implements:
Example
// Roll 4 six-sided dice
let die = new Die({faces: 6, number: 4}).evaluate();
Members
DENOMINATION :string
- Implements:
Define the denomination string used to register this DiceTerm type in CONFIG.Dice.terms
Type:
- string
MODIFIERS :Object
- Implements:
Define the named modifiers that can be applied for this particular DiceTerm type.
Type:
- Object
Methods
countEven(modifier)
Count the number of even results which occurred in a given result set. Even numbers are marked as a success and counted as 1 Odd numbers are marked as a non-success and counted as 0.
6d6even Count the number of even numbers rolled
Parameters:
Name | Type | Description |
---|---|---|
modifier |
string | The matched modifier query |
countFailures(modifier)
Count the number of failed results which occurred in a given result set. Failures are counted relative to some target, or relative to the lowest possible value if no target is given. Applying a count-failures modifier to the results re-casts all results to 1 (failure) or 0 (non-failure)
6d6cf Count the number of dice which rolled a 1 as failures 6d6cf<=3 Count the number of dice which rolled less than 3 as failures 6d6cf>4 Count the number of dice which rolled greater than 4 as failures
Parameters:
Name | Type | Description |
---|---|---|
modifier |
string | The matched modifier query |
countOdd(modifier)
Count the number of odd results which occurred in a given result set. Odd numbers are marked as a success and counted as 1 Even numbers are marked as a non-success and counted as 0.
6d6odd Count the number of odd numbers rolled
Parameters:
Name | Type | Description |
---|---|---|
modifier |
string | The matched modifier query |
countSuccess(modifier)
Count the number of successful results which occurred in a given result set. Successes are counted relative to some target, or relative to the maximum possible value if no target is given. Applying a count-success modifier to the results re-casts all results to 1 (success) or 0 (failure)
20d20cs Count the number of dice which rolled a 20 20d20cs>10 Count the number of dice which rolled higher than 10 20d20cs<10 Count the number of dice which rolled less than 10
Parameters:
Name | Type | Description |
---|---|---|
modifier |
string | The matched modifier query |
deductFailures(modifier)
Deduct the number of failures from the dice result, counting each failure as -1 Failures are identified relative to some target, or relative to the lowest possible value if no target is given. Applying a deduct-failures modifier to the results counts all failed results as -1.
6d6df Subtract the number of dice which rolled a 1 from the non-failed total. 6d6cs>3df Subtract the number of dice which rolled a 3 or less from the non-failed count. 6d6cf<3df Subtract the number of dice which rolled less than 3 from the non-failed count.
Parameters:
Name | Type | Description |
---|---|---|
modifier |
string | The matched modifier query |
drop(modifier)
Drop a certain number of highest or lowest dice rolls from the result set.
20d20d Drop the 1 lowest die 20d20dh Drop the 1 highest die 20d20dl Drop the 1 lowest die 20d20dh10 Drop the 10 highest die 20d20dl10 Drop the 10 lowest die
Parameters:
Name | Type | Description |
---|---|---|
modifier |
string | The matched modifier query |
explode(modifier, recursive)
Explode the Die, rolling additional results for any values which match the target set. If no target number is specified, explode the highest possible result. Explosion can be a "small explode" using a lower-case x or a "big explode" using an upper-case "X"
Parameters:
Name | Type | Description |
---|---|---|
modifier |
string | The matched modifier query |
recursive |
boolean | Explode recursively, such that new rolls can also explode? |
explodeOnce()
- See:
keep(modifier)
Keep a certain number of highest or lowest dice rolls from the result set.
20d20k Keep the 1 highest die 20d20kh Keep the 1 highest die 20d20kh10 Keep the 10 highest die 20d20kl Keep the 1 lowest die 20d20kl10 Keep the 10 lowest die
Parameters:
Name | Type | Description |
---|---|---|
modifier |
string | The matched modifier query |
marginSuccess(modifier)
Subtract the total value of the DiceTerm from a target value, treating the difference as the final total. Example: 6d6ms>12 Roll 6d6 and subtract 12 from the resulting total.
Parameters:
Name | Type | Description |
---|---|---|
modifier |
string | The matched modifier query |
maximum(modifier)
Constrain each rolled result to be at most some maximum value. Example: 6d6max5 Roll 6d6, each result must be at most 5
Parameters:
Name | Type | Description |
---|---|---|
modifier |
string | The matched modifier query |
minimum(modifier)
Constrain each rolled result to be at least some minimum value. Example: 6d6min2 Roll 6d6, each result must be at least 2
Parameters:
Name | Type | Description |
---|---|---|
modifier |
string | The matched modifier query |
reroll(modifier, recursive) → {boolean|void}
Re-roll the Die, rolling additional results for any values which fall within a target set. If no target number is specified, re-roll the lowest possible result.
20d20r reroll all 1s 20d20r1 reroll all 1s 20d20r=1 reroll all 1s 20d20r1=1 reroll a single 1
Parameters:
Name | Type | Description |
---|---|---|
modifier |
string | The matched modifier query |
recursive |
boolean | Reroll recursively, continuing to reroll until the condition is no longer met |
Returns:
False if the modifier was unmatched
- Type
- boolean | void
rerollRecursive()
- See:
subtractFailures(modifier)
Subtract the value of failed dice from the non-failed total, where each failure counts as its negative value. Failures are identified relative to some target, or relative to the lowest possible value if no target is given. Applying a deduct-failures modifier to the results counts all failed results as -1.
6d6df<3 Subtract the value of results which rolled less than 3 from the non-failed total.
Parameters:
Name | Type | Description |
---|---|---|
modifier |
string | The matched modifier query |