Members
isMuted
Is the current user muted?
isVoiceActivated
Is audio broadcasting voice-activation enabled?
isVoiceAlways
Is audio broadcasting always enabled?
isVoicePTT
Is audio broadcasting push-to-talk enabled?
master :AVMaster
The master orchestration instance
Type:
settings :AVSettings
The active audio/video settings being used
Type:
Methods
(async) connect() → {Promise.<boolean>}
Connect to any servers or services needed in order to provide audio/video functionality. Any parameters needed in order to establish the connection should be drawn from the settings object. This function should return a boolean for whether the connection attempt was successful.
Returns:
Was the connection attempt successful?
- Type
- Promise.<boolean>
(async) disconnect() → {Promise.<boolean>}
Disconnect from any servers or services which are used to provide audio/video functionality. This function should return a boolean for whether a valid disconnection occurred.
Returns:
Did a disconnection occur?
- Type
- Promise.<boolean>
(async) getAudioSinks() → {Promise.<{object}>}
Provide an Object of available audio sources which can be used by this implementation. Each object key should be a device id and the key should be a human-readable label.
Returns:
- Type
- Promise.<{object}>
(async) getAudioSources() → {Promise.<{object}>}
Provide an Object of available audio sources which can be used by this implementation. Each object key should be a device id and the key should be a human-readable label.
Returns:
- Type
- Promise.<{object}>
getConnectedUsers() → {Array.<string>}
Return an array of Foundry User IDs which are currently connected to A/V. The current user should also be included as a connected user in addition to all peers.
Returns:
The connected User IDs
- Type
- Array.<string>
getMediaStreamForUser(userId) → {MediaStream|null}
Provide a MediaStream instance for a given user ID
Parameters:
Name | Type | Description |
---|---|---|
userId |
string | The User id |
Returns:
The MediaStream for the user, or null if the user does not have one
- Type
- MediaStream | null
(async) getVideoSources() → {Promise.<{object}>}
Provide an Object of available video sources which can be used by this implementation. Each object key should be a device id and the key should be a human-readable label.
Returns:
- Type
- Promise.<{object}>
(async) initialize() → {Promise.<void>}
One-time initialization actions that should be performed for this client implementation. This will be called only once when the Game object is first set-up.
Returns:
- Type
- Promise.<void>
isAudioEnabled() → {boolean}
Is outbound audio enabled for the current user?
Returns:
- Type
- boolean
isVideoEnabled() → {boolean}
Is outbound video enabled for the current user?
Returns:
- Type
- boolean
onSettingsChanged(changed)
Handle changes to A/V configuration settings.
Parameters:
Name | Type | Description |
---|---|---|
changed |
object | The settings which have changed |
(async) setUserVideo(userId, videoElement)
Set the Video Track for a given User ID to a provided VideoElement
Parameters:
Name | Type | Description |
---|---|---|
userId |
string | The User ID to set to the element |
videoElement |
HTMLVideoElement | The HTMLVideoElement to which the video should be set |
toggleAudio(enable)
Set whether the outbound audio feed for the current game user is enabled. This method should be used when the user marks themselves as muted or if the gamemaster globally mutes them.
Parameters:
Name | Type | Description |
---|---|---|
enable |
boolean | Whether the outbound audio track should be enabled (true) or disabled (false) |
toggleBroadcast(broadcast)
Set whether the outbound audio feed for the current game user is actively broadcasting. This can only be true if audio is enabled, but may be false if using push-to-talk or voice activation modes.
Parameters:
Name | Type | Description |
---|---|---|
broadcast |
boolean | Whether outbound audio should be sent to connected peers or not? |
toggleVideo(enable)
Set whether the outbound video feed for the current game user is enabled. This method should be used when the user marks themselves as hidden or if the gamemaster globally hides them.
Parameters:
Name | Type | Description |
---|---|---|
enable |
boolean | Whether the outbound video track should be enabled (true) or disabled (false) |