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Define the valid occlusion modes which an overhead tile can use

see

https://foundryvtt.com/article/tiles/

Index

Enumeration Members

Enumeration Members

NONE: number

Turns off occlusion, making the tile never fade while tokens are under it.

FADE: number

Causes the whole tile to fade when an actor token moves under it.

defaultvalue
RADIAL: number

Causes the tile to reveal the background in the vicinity of an actor token under it. The radius is determined by the token's size.

VISION: number

Causes the tile to be partially revealed based on the vision of the actor, which does not need to be under the tile to see what's beneath it.

remarks

This is useful for rooves on buildings where players could see through a window or door, viewing only a portion of what is obscured by the roof itself.