If set, this function is used to derive the terrain difficulty from from nonderived difficulties,
which are those that do not have deriveTerrainDifficulty
set.
Used by foundry.data.regionBehaviors.ModifyMovementCostRegionBehaviorType.
Derived terrain difficulties are not configurable via the behavior UI.
Get the default animation options for this movement action. Default: () => ({})
.
The cost modification function. Default: () => cost => cost
.
The FontAwesome icon class.
An image filename. Takes precedence over the icon if both are supplied.
The label of the movement action.
Is the movement measured? The distance, cost, spaces, and diagonals
of a segment that is not measured are always 0. Default: true
.
The number that is used to sort the movement actions / movement action configs.
Determines the order in the Token Config/HUD and of cycling. Default: 0
.
Is teleportation? If true, the movement does not go through all grid spaces
between the origin and destination: it goes from the origin immediately to the
destination grid space. Default: false
.
Is segment of the movement visualized by the ruler? Default: true
.
The type of walls that block this movement, if any. Default: "move"
.
Can the current User select this movement action for the given Token? If selectable, the movement action of the Token can be set to this movement action by the User via the UI and when cycling. Default:
() => true
.