The initial values of the shader uniforms.
StaticbatchReturns default uniforms associated with the batched version of this sampler.
StaticbatchThe batch fragment shader source.
StaticbatchBatch geometry associated with this sampler.
StaticbatchThe batch renderer to use.
StaticbatchThe batch generator to use.
StaticbatchThe batch vertex shader source.
StaticbatchThe size of a vertex with all its packed attributes.
StaticclassStaticCONTRASTContrast adjustment
StaticdefaultThe default uniform values for the shader. A subclass of AbstractBaseShader must implement the defaultUniforms static field.
StaticEXPOSUREExposure adjustment.
StaticfragmentStaticpausableIs this shader pausable or not?
StaticreservedThe number of reserved texture units for this shader that cannot be used by the batch renderer.
StaticSATURATIONSaturation adjustment
StaticvertexProtected Static_packPack interleaved geometry custom function.
Protected Static_preA prerender function happening just before the batch renderer is flushed.
Brightness controls the luminosity.
Tint color applied to Light Amplification.
Activate or deactivate this sampler. If set to false, the batch rendering is redirected to "batch". Otherwise, the batch rendering is directed toward the instance pluginName (might be null)
The plugin name associated for this instance, if any. Returns "batch" if the shader is disabled.
StaticADJUSTMENTSThe adjustments made into fragment shaders.
Reset the shader uniforms back to their initial values.
Protected_configureProtectedA one time initialization performed on creation.
StaticcreateA factory method for creating the shader using its defined default values
StaticcreateCreate a batch plugin for this sampler class.
The batch plugin class linked to this sampler class.
StaticinitializeInitialize the batch geometry with custom properties.
StaticregisterRegister the plugin for this sampler.
Optionaloptions: { force?: object } = {}The options
Optionalforce?: objectOverride the plugin of the same name that is already registered?
A light amplification shader.