Foundry Virtual Tabletop - API Documentation - Version 14
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foundry
canvas
rendering
filters
PrimaryCanvasGroupAmbienceFilter
Class PrimaryCanvasGroupAmbienceFilter
A filter used to apply color adjustments and other modifications to the environment.
Hierarchy (
View Summary
)
AbstractBaseMaskFilter
PrimaryCanvasGroupAmbienceFilter
Index
Accessors
default
Uniforms
Methods
apply
_
create
Fragment
Shader
_
create
Vertex
Shader
create
Accessors
Static
default
Uniforms
get
defaultUniforms
()
:
{
baseIntensity
:
number
;
baseLuminosity
:
number
;
baseSaturation
:
number
;
baseShadows
:
number
;
baseTint
:
number
[]
;
cycle
:
boolean
;
darkIntensity
:
number
;
darkLuminosity
:
number
;
darknessLevelTexture
:
null
;
darkSaturation
:
number
;
darkShadows
:
number
;
darkTint
:
number
[]
;
uSampler
:
null
;
}
Returns
{
baseIntensity
:
number
;
baseLuminosity
:
number
;
baseSaturation
:
number
;
baseShadows
:
number
;
baseTint
:
number
[]
;
cycle
:
boolean
;
darkIntensity
:
number
;
darkLuminosity
:
number
;
darknessLevelTexture
:
null
;
darkSaturation
:
number
;
darkShadows
:
number
;
darkTint
:
number
[]
;
uSampler
:
null
;
}
Methods
apply
apply
(
filterManager
:
any
,
input
:
any
,
output
:
any
,
clear
:
any
,
currentState
:
any
,
)
:
void
Parameters
filterManager
:
any
input
:
any
output
:
any
clear
:
any
currentState
:
any
Returns
void
Static
_
create
Fragment
Shader
_createFragmentShader
()
:
string
Returns
string
Static
_
create
Vertex
Shader
_createVertexShader
()
:
string
Returns
string
Static
create
create
(
uniforms
:
any
,
options
:
any
)
:
AbstractBaseFilter
Parameters
uniforms
:
any
options
:
any
Returns
AbstractBaseFilter
Settings
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Inherited
Private
Internal
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On This Page
Accessors
default
Uniforms
Methods
apply
_
create
Fragment
Shader
_
create
Vertex
Shader
create
Foundry Virtual Tabletop - API Documentation - Version 14
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A filter used to apply color adjustments and other modifications to the environment.