A filter used to apply color adjustments and other modifications to the environment.

Hierarchy (View Summary)

Constructors

Properties

defaultUniforms: {
    baseIntensity: number;
    baseLuminosity: number;
    baseSaturation: number;
    baseShadows: number;
    baseTint: number[];
    cycle: boolean;
    darkIntensity: number;
    darkLuminosity: number;
    darknessLevelTexture: null;
    darkSaturation: number;
    darkShadows: number;
    darkTint: number[];
    uSampler: null;
} = ...
fragmentShader: string = ...
vertexShader: string = ...

The default vertex shader used by all instances of AbstractBaseMaskFilter

Methods

  • Parameters

    • filterManager: any
    • input: any
    • output: any
    • clear: any
    • currentState: any

    Returns void

  • A factory method for creating the filter using its defined default values.

    Parameters

    • OptionalinitialUniforms: object = {}

      Initial uniform values which override filter defaults

    Returns AbstractBaseFilter

    The constructed AbstractFilter instance.