Optional
vertexSrc: stringThe source of the vertex shader.
Optional
fragmentSrc: stringThe source of the fragment shader.
Optional
uniforms: Dict<any>Custom uniforms to use to augment the built-in ones.
Static
defaultStatic
fragmentStatic
vertexThe default vertex shader used by all instances of AbstractBaseMaskFilter
Static
createA factory method for creating the filter using its defined default values.
Optional
initialUniforms: object = {}Initial uniform values which override filter defaults
The constructed AbstractFilter instance.
A filter used to apply color adjustments and other modifications to the environment.