A Wall is an implementation of PlaceableObject which represents a physical or visual barrier within the Scene. Walls are used to restrict Token movement or visibility as well as to define the areas of effect for ambient lights and sounds.

Hierarchy (View Summary)

Properties

Accessors

Methods

Properties

controlIcon: null | ControlIcon

A control icon for interacting with the object

directionIcon: null | Sprite

The icon that indicates the direction of the Wall.

document: CanvasDocument

A reference to the Scene embedded Document instance which this object represents

doorControl: any

A reference the Door Control icon associated with this Wall, if any

endpoints: Graphics

The endpoints of the Wall line segment.

highlight: Graphics

A Graphics object used to highlight this wall segment. Only used when the wall is controlled.

line: Graphics

The line segment that represents the Wall.

mouseInteractionManager: MouseInteractionManager

A mouse interaction manager instance which handles mouse workflows related to this object.

renderFlags: RenderFlags

Status flags which are applied at render-time to update the PlaceableObject. If an object defines RenderFlags, it should at least include flags for "redraw" and "refresh".

Retain a reference to the Scene within which this Placeable Object resides

embeddedName: string = "Wall"

Identify the official Document name for this PlaceableObject class

RENDER_FLAG_PRIORITY: string = "OBJECTS"

The ticker priority when RenderFlags of this class are handled. Valid values are OBJECTS or PERCEPTION.

RENDER_FLAGS: {
    redraw: { propagate: string[] };
    refresh: { alias: boolean; propagate: string[] };
    refreshDirection: {};
    refreshEndpoints: {};
    refreshHighlight: {};
    refreshLine: { propagate: string[] };
    refreshState: { propagate: string[] };
} = ...

Accessors

  • get _original(): undefined | PlaceableObject

    The object that this object is a preview of if this object is a preview.

    Returns undefined | PlaceableObject

  • get bounds(): any

    The bounding box for this PlaceableObject. This is required if the layer uses a Quadtree, otherwise it is optional

    Returns any

  • get center(): Point

    The central coordinate pair of the placeable object based on it's own width and height

    Returns Point

  • get controlled(): boolean

    An indicator for whether the object is currently controlled

    Returns boolean

  • get coords(): number[]

    A convenience reference to the coordinates Array for the Wall endpoints, [x0,y0,x1,y1].

    Returns number[]

  • get direction(): null | number

    Get the direction of effect for a directional Wall

    Returns null | number

  • get doorMeshes(): Set<DoorMesh>

    A set of optional DoorMesh instances used to render a door animation for this Wall.

    Returns Set<DoorMesh>

  • get edge(): Edge

    The Edge instance which represents this Wall. The Edge is re-created when data for the Wall changes.

    Returns Edge

  • get hasActiveHUD(): boolean

    Is the HUD display active for this Placeable?

    Returns boolean

  • get hasDoorMesh(): boolean

    Should this Wall have a corresponding DoorMesh?

    Returns boolean

  • get hasPreview(): boolean

    Does there exist a temporary preview of this placeable object?

    Returns boolean

  • get hover(): boolean

    An indicator for whether the object is currently a hover target

    Returns boolean

  • get id(): string

    The id of the corresponding Document which this PlaceableObject represents.

    Returns string

  • get interactionState(): | undefined
    | {
        CLICKED: number;
        DRAG: number;
        DROP: number;
        GRABBED: number;
        HOVER: number;
        NONE: number;
    }

    The mouse interaction state of this placeable.

    Returns
        | undefined
        | {
            CLICKED: number;
            DRAG: number;
            DROP: number;
            GRABBED: number;
            HOVER: number;
            NONE: number;
        }

  • get isDoor(): boolean

    A boolean for whether this wall contains a door

    Returns boolean

  • get isOpen(): boolean

    A boolean for whether the wall contains an open door

    Returns boolean

  • get isOwner(): boolean

    A convenient reference for whether the current User has full control over the document.

    Returns boolean

  • get isPreview(): boolean

    Is this placeable object a temporary preview?

    Returns boolean

  • get layer(): PlaceablesLayer

    Provide a reference to the CanvasLayer which contains this PlaceableObject.

    Returns PlaceablesLayer

  • get midpoint(): number[]

    Return the coordinates [x,y] at the midpoint of the wall segment

    Returns number[]

  • get objectId(): string

    A unique identifier which is used to uniquely identify elements on the canvas related to this object.

    Returns string

  • get sheet(): DocumentSheetV2

    A document sheet used to configure the properties of this Placeable Object or the Document it represents.

    Returns DocumentSheetV2

  • get soundRadius(): number

    Customize the audible radius of sounds emitted by this wall, for example when a door opens or closes.

    Returns number

  • get sourceId(): string

    The named identified for the source object associated with this PlaceableObject. This differs from the objectId because the sourceId is the same for preview objects as for the original.

    Returns string

  • get implementation(): typeof PlaceableObject

    Return a reference to the configured subclass of this base PlaceableObject type.

    Returns typeof PlaceableObject

Methods

  • Parameters

    • options: any

    Returns Promise<void>

  • Internal

    Obtain a shifted position for the Placeable Object.

    Parameters

    • dx: -1 | 0 | 1

      The number of grid units to shift along the X-axis

    • dy: -1 | 0 | 1

      The number of grid units to shift along the Y-axis

    • dz: -1 | 0 | 1

      The number of grid units to shift along the Z-axis

    Returns object

    The shifted target coordinates

  • Callback actions which occur on a single left-click event to assume control of the object

    Parameters

    • event: any

      The triggering canvas interaction event

    Returns boolean | void

  • Register pending canvas operations which should occur after a new PlaceableObject of this type is created

    Parameters

    • data: any
    • options: any
    • userId: any

    Returns void

  • Define additional steps taken when an existing placeable object of this type is deleted

    Parameters

    • options: any
    • userId: any

    Returns void

  • Callback actions which occur when a mouse-drag action is first begun.

    Parameters

    • event: any

      The triggering canvas interaction event

    Returns boolean | void

    If false, the start if prevented

  • Actions that should be taken for this Placeable Object when a mouseover event occurs. Hover events on PlaceableObject instances allow event propagation by default.

    Parameters

    • event: any

      The triggering canvas interaction event

    • options: any

      Options which customize event handling

    Returns boolean | void

  • Actions that should be taken for this Placeable Object when a mouseout event occurs

    Parameters

    • event: any

      The triggering canvas interaction event

    Returns void

  • Define additional steps taken when an existing placeable object of this type is updated with new data

    Parameters

    • changed: any
    • options: any
    • userId: any

    Returns void

  • Internal

    Determine a new angle of rotation for a PlaceableObject either from an explicit angle or from a delta offset.

    Parameters

    • options: { angle?: number; delta?: number; snap?: number } = {}

      An object which defines the rotation update parameters

      • Optionalangle?: number

        An explicit angle, either this or delta must be provided

      • Optionaldelta?: number

        A relative angle delta, either this or the angle must be provided

      • Optionalsnap?: number

        A precision (in degrees) to which the resulting angle should snap. Default is 0.

    Returns number

    The new rotation angle for the object

  • Test whether a user can perform a certain interaction regarding a Placeable Object

    Parameters

    • user: documents.User

      The User performing the action. Must be equal to game.user.

    • action:
          | "update"
          | "delete"
          | "view"
          | "create"
          | "control"
          | "configure"
          | "hover"
          | "drag"
          | "HUD"

      The named action being attempted

    Returns boolean

    Does the User have rights to perform the action?

  • A simple test for whether a Ray can intersect a directional wall

    Parameters

    • ray: Ray

      The ray to test

    Returns boolean

    Can an intersection occur?

  • Clear the door control if it exists.

    Returns void

  • Clone the placeable object, returning a new object with identical attributes. The returned object is non-interactive, and has no assigned ID. If you plan to use it permanently you should call the create method.

    Returns PlaceableObject

    A new object with identical data

  • Assume control over a PlaceableObject, flagging it as controlled and enabling downstream behaviors

    Parameters

    • __namedParameters: { chain?: boolean } = {}

      Additional options which modify the control request

    Returns boolean

    A flag denoting whether control was successful

  • Draw a control icon that is used to manipulate the door's open/closed state

    Returns DoorControl

  • Create and add a DoorMesh to the PrimaryCanvasContainer.

    Returns Promise<void>

  • Remove and destroy a DoorMesh from the PrimaryCanvasContainer.

    Returns void

  • Draw the placeable object into its parent container

    Parameters

    • Optionaloptions: object = {}

      Options which may modify the draw and refresh workflow

    Returns Promise<PlaceableObject>

    The drawn object

  • Get an Array of Wall objects which are linked by a common coordinate

    Returns Object

    An object reporting ids and endpoints of the linked segments

  • Initialize the edge which represents this Wall.

    Parameters

    • Optionaloptions: { deleted?: boolean } = {}

      Options which modify how the edge is initialized

      • Optionaldeleted?: boolean

        Has the edge been deleted?

    Returns void

  • Test whether the Wall direction lies between two provided angles This test is used for collision and vision checks against one-directional walls

    Parameters

    • lower: number

      The lower-bound limiting angle in radians

    • upper: number

      The upper-bound limiting angle in radians

    Returns boolean

  • Refresh all incremental render flags for the PlaceableObject. This method is no longer used by the core software but provided for backwards compatibility.

    Parameters

    • Optionaloptions: object = {}

      Options which may modify the refresh workflow

    Returns PlaceableObject

    The refreshed object

  • Release control over a PlaceableObject, removing it from the controlled set

    Parameters

    • options: object = {}

      Options which modify the releasing workflow

    Returns boolean

    A Boolean flag confirming the object was released.

  • Rotate the PlaceableObject to a certain angle of facing

    Parameters

    • angle: number

      The desired angle of rotation

    • snap: number

      Snap the angle of rotation to a certain target degree increment

    Returns Promise<PlaceableObject>

    The rotated object

  • This helper converts the wall segment to a Ray

    Returns Ray

    The wall in Ray representation

  • Protected

    Does the User have permission to left-click drag this Placeable Object?

    Parameters

    • user: documents.User

      The User performing the action. Always equal to game.user.

    • event: FederatedEvent<UIEvent | PixiTouch>

      The pointer event

    • Optionaloptions: { notify: boolean } = {}

      Options, used internally

    Returns boolean

  • Protected

    Finalize the left-drag operation.

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

      The triggering mouse click event

    Returns void

  • Protected

    Finalize the right-drag operation.

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

      The triggering mouse click event

    Returns void

  • Protected

    Get the target opacity that should be used for a Placeable Object depending on its preview state.

    Returns number

  • Protected

    Given the properties of the wall - decide upon a color to render the wall for display on the WallsLayer

    Returns number

  • Protected

    Initialize the left-drag operation.

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

      The triggering canvas interaction event

    Returns void

  • Protected

    Initialize the right-drag operation.

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

      The triggering canvas interaction event

    Returns void

  • Protected

    Callback actions which occur on a single right-click event to configure properties of the object

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

      The triggering canvas interaction event

    Returns void

  • Protected

    Additional events that trigger once control of the object is established

    Parameters

    • options: object

      Optional parameters which apply for specific implementations

    Returns void

  • Protected

    Conclude a drag operation from the perspective of the preview clone. Modify the appearance of both the clone (this) and the original (_original) object.

    Returns void

  • Protected

    Callback actions which occur on a mouse-move operation.

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

      The triggering mouse click event

    Returns boolean | void

    If false, the cancellation is prevented

  • Protected

    Callback actions which occur on a mouse-move operation.

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

      The triggering canvas interaction event

    Returns undefined | false

  • Protected

    Callback actions which occur on a right mouse-drag operation.

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

      The triggering mouse click event

    Returns boolean | void

    If false, the cancellation is prevented

  • Protected

    Callback actions which occur on a right mouse-drag operation.

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

      The triggering canvas interaction event

    Returns void

  • Protected

    Callback actions which occur on a right mouse-drag operation.

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

      The triggering canvas interaction event

    Returns void

  • Protected

    Callback actions which occur on a right mouse-drag operation.

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

      The triggering mouse click event

    Returns false | void

    If false, the start if prevented

  • Protected

    Begin a drag operation from the perspective of the preview clone. Modify the appearance of both the clone (this) and the original (_original) object.

    Returns void

  • Protected

    Callback action which occurs on a long press.

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

      The triggering canvas interaction event

    • origin: Point

      The local canvas coordinates of the mousepress.

    Returns any

  • Protected

    Additional events which trigger once control of the object is released

    Parameters

    • options: object

      Options which modify the releasing workflow

    Returns void

  • Protected

    Callback actions which occur on a single left-unclick event to assume control of the object

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

      The triggering canvas interaction event

    Returns void

  • Protected

    Callback actions which occur on a single right-unclick event

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

      The triggering canvas interaction event

    Returns void

  • Protected

    Play a door interaction sound. This plays locally, each client independently applies this workflow.

    Parameters

    • interaction: string

      The door interaction: "open", "close", "lock", "unlock", or "test".

    Returns void

  • Protected

    Should the placeable propagate left click downstream?

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

    Returns boolean

  • Protected

    Should the placeable propagate right click downstream?

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

    Returns boolean

  • Protected

    Draw a directional prompt icon for one-way walls to illustrate their direction of effect.

    Returns undefined | false

  • Protected

    Refresh the display of wall endpoints which refreshes when the wall position or state changes.

    Returns void

  • Protected

    Refresh the appearance of the wall control highlight graphic. Occurs when wall control or position changes.

    Returns void

  • Protected

    Refresh the displayed position of the wall which refreshes when the wall coordinates or type changes.

    Returns void

  • Protected

    Refresh the displayed state of the Wall.

    Returns void

  • Protected

    Callback actions which occur on a right mouse-drag operation.

    Parameters

    • event: FederatedEvent<UIEvent | PixiTouch>

      The triggering mouse click event

    Returns false | void

    If false, the start if prevented

  • Internal

    Obtain the shifted position.

    Parameters

    • dx: -1 | 0 | 1

      The number of grid units to shift along the X-axis

    • dy: -1 | 0 | 1

      The number of grid units to shift along the Y-axis

    • dz: -1 | 0 | 1

      The number of grid units to shift along the Z-axis

    • position: ElevatedPoint

      The unsnapped position

    • snapped: ElevatedPoint

      The snapped position

    • grid: BaseGrid<GridCoordinates2D, GridCoordinates3D>

      The grid

    Returns ElevatedPoint

    The shifted target coordinates