The initial values of the shader uniforms.
Static classStatic pausableStatic batchStatic batchStatic reservedStatic nullA null UVs array used for nulled texture position.
Static _batchStatic _batchStatic depthThe depth shader class associated with this shader.
Static defaultStatic CONTRASTContrast adjustment
Static SATURATIONSaturation adjustment
Static EXPOSUREExposure adjustment.
Static batchThe batch renderer to use.
Static batchThe batch generator to use.
Static Protected _vertexThe vertex shader source. Subclasses can override it.
Static Protected _fragmentThe fragment shader source. Subclasses can override it.
Static Private #FRAG_The fragment shader header.
Static Private #FRAG_Fragment shader body.
Static Private #FRAG_Fragment shader body for debug code.
The depth shader associated with this shader. The depth shader is lazily constructed.
The plugin name associated for this instance, if any. Returns "batch" if the shader is disabled.
Activate or deactivate this sampler. If set to false, the batch rendering is redirected to "batch". Otherwise, the batch rendering is directed toward the instance pluginName (might be null)
Pause or Unpause this sampler. If set to true, the shader is disabled. Otherwise, it is enabled. Contrary to enabled, a shader might decide to refuse a pause, to continue to render animations per example.
Static batchStatic batchStatic vertexStatic fragmentStatic ADJUSTMENTSThe adjustments made into fragment shaders.
Protected _configureProtected One-time configuration that is called when the depth shader is created.
The depth shader
Protected _configurePrivate #createCreate the depth shader and configure it.
Static batchStatic _preStatic _packStatic initializeStatic createStatic registerStatic createA factory method for creating the shader using its defined default values
The shader definition which powers the TokenRing.