The initial values of the shader uniforms.
Static depthThe depth shader class associated with this shader.
Static classStatic batchStatic batchStatic reservedStatic defaultStatic pausableIs this shader pausable or not?
Static CONTRASTContrast adjustment
Static SATURATIONSaturation adjustment
Static EXPOSUREExposure adjustment.
Static batchThe batch renderer to use.
Static batchThe batch generator to use.
Static Protected _batchThe batch vertex shader source. Subclasses can override it.
Static Protected _batchThe batch fragment shader source. Subclasses can override it.
Static Protected _vertexThe vertex shader source. Subclasses can override it.
Static Protected _fragmentThe fragment shader source. Subclasses can override it.
The depth shader associated with this shader. The depth shader is lazily constructed.
The plugin name associated for this instance, if any. Returns "batch" if the shader is disabled.
Activate or deactivate this sampler. If set to false, the batch rendering is redirected to "batch". Otherwise, the batch rendering is directed toward the instance pluginName (might be null)
Pause or Unpause this sampler. If set to true, the shader is disabled. Otherwise, it is enabled. Contrary to enabled, a shader might decide to refuse a pause, to continue to render animations per example.
Static batchStatic batchStatic vertexStatic fragmentStatic ADJUSTMENTSThe adjustments made into fragment shaders.
Protected _configureProtected One-time configuration that is called when the depth shader is created.
The depth shader
Protected _configurePrivate #createCreate the depth shader and configure it.
Static batchStatic _preStatic _packStatic initializeStatic createStatic registerStatic createA factory method for creating the shader using its defined default values
The base shader class of PrimarySpriteMesh.