Code to determine which post-processing effect is applied in this filter.
Masking modes.
Filter post-process techniques.
The fragment core code.
The default vertex shader used by all instances of AbstractBaseMaskFilter
Update the filter shader with new post-process modes.
Remove all post-processing modes and reset some key uniforms.
Assign the replacement color according to the filter mode.
Filter mode.
The replacement color.
Memory allocations and headers for the VisualEffectsMaskingFilter
Filter mode.
The filter header according to the filter mode.
Construct filter post-processing code according to provided value.
Post-process modes to construct techniques.
The constructed shader code for post-process techniques.
Specify the fragment shader to use according to mode
Always target the resolution of the render texture or renderer
Always target the resolution of the render texture or renderer
Always target the MSAA level of the render texture or renderer
Always target the MSAA level of the render texture or renderer
This filter handles masking and post-processing for visual effects.