A factory method for creating the filter using its defined default values.
The constructed AbstractFilter instance.
Always target the resolution of the render texture or renderer
Always target the resolution of the render texture or renderer
Always target the MSAA level of the render texture or renderer
Always target the MSAA level of the render texture or renderer
The default vertex shader used by all instances of AbstractBaseMaskFilter
The default uniforms used by the filter
The fragment shader which renders this filter.
This class defines an interface for masked custom filters