The path to the chevron texture.
Start the ping animation.
Returns true if the animation ran to completion, false otherwise.
On each tick, advance the animation.
The number of ms that elapsed since the previous frame.
The animation state.
Draw the outer and inner rings.
The alpha.
Load the chevron texture.
Draw the two rings that are used as part of the ping animation.
A type of ping that points to a specific location.
The canvas co-ordinates of the origin of the ping.
Additional options to configure the ping animation.