Internal_The update ID of canvas transform matrix.
The canvas bounds of this object.
The transform matrix from local space to canvas space.
A registry of named display objects which belong to this container
Protected_The canvas bounds of this object.
Protected_The update ID of the canvas bounds. Increment to force recalculation.
Protected_The elevation of this container.
Is this container in the primary group?
To know if this container has at least one children that should render its depth.
A key which resolves ties amongst objects at the same elevation within the same layer.
A key which resolves ties amongst objects at the same elevation of different layers.
A key which resolves ties amongst objects at the same elevation within the same layer and same sort.
Is the given point in canvas space contained in this object?
The point in canvas space.
Render the depth of this object.
Protected_ProtectedCalculate the canvas bounds of this object.
Protected_ProtectedEvent fired when this container is added to a parent.
The new parent container.
Protected_ProtectedCalled when the container is now in the primary group.
Protected_ProtectedCalled when the canvas bounds changed.
Protected_ProtectedCalled when the canvas transform changed.
Protected_ProtectedCalled when the elevation was changed.
Protected_ProtectedEvent fired when this container is removed from its parent.
Parent from which the container is removed.
Protected_ProtectedCalled when the container is no longer in the primary group.
Protected_ProtectedDoes this object render to the depth buffer?
A special subclass of PrimaryCanvasContainer used for the animation of related display objects in VFXEffects. TODO we might not need this in the end and we can just use PrimaryCanvasContainer directly. TBD.