Internal_canvasThe update ID of canvas transform matrix.
The canvas bounds of this object.
The transform matrix from local space to canvas space.
Protected_canvasThe canvas bounds of this object.
Protected_canvasThe update ID of the canvas bounds. Increment to force recalculation.
The elevation of this container.
To know if this container has at least one children that should render its depth.
A key which resolves ties amongst objects at the same elevation within the same layer.
Is the given point in canvas space contained in this object?
The point in canvas space.
Protected_calculateProtectedCalculate the canvas bounds of this object.
Protected_onProtectedCalled when the canvas bounds changed.
Protected_onProtectedCalled when the canvas transform changed.
Primary canvas container are reserved for advanced usage. They allow to group PrimarySpriteMesh in a single Container. The container elevation is replacing individual sprite elevation.