Internal_The update ID of canvas transform matrix.
The canvas bounds of this object.
The transform matrix from local space to canvas space.
Protected_The canvas bounds of this object.
Protected_The update ID of the canvas bounds. Increment to force recalculation.
Protected_The elevation of this container.
Is this container in the primary group?
To know if this container has at least one children that should render its depth.
A key which resolves ties amongst objects at the same elevation within the same layer.
A key which resolves ties amongst objects at the same elevation of different layers.
A key which resolves ties amongst objects at the same elevation within the same layer and same sort.
Is the given point in canvas space contained in this object?
The point in canvas space.
Render the depth of this object.
Protected_ProtectedCalculate the canvas bounds of this object.
Protected_ProtectedEvent fired when this container is added to a parent.
The new parent container.
Protected_ProtectedCalled when the container is now in the primary group.
Protected_ProtectedCalled when the canvas bounds changed.
Protected_ProtectedCalled when the canvas transform changed.
Protected_ProtectedCalled when the elevation was changed.
Protected_ProtectedEvent fired when this container is removed from its parent.
Parent from which the container is removed.
Protected_ProtectedCalled when the container is no longer in the primary group.
Protected_ProtectedDoes this object render to the depth buffer?
Primary canvas container are reserved for advanced usage. They allow to group PrimarySpriteMesh in a single Container. The container elevation is replacing individual sprite elevation.