Hierarchy (View Summary)

Properties

initialUniforms: object

The initial values of the shader uniforms.

defaultUniforms: {
    canvasDimensions: number[];
    sceneDimensions: number[];
    screenDimensions: number[];
    tintAlpha: number[];
} = ...
fragmentShader: string = ...
vertexShader: string = ...

Methods

  • Reset the shader uniforms back to their initial values.

    Returns void