OptionalvertexSrc: stringThe source of the vertex shader.
OptionalfragmentSrc: stringThe source of the fragment shader.
Optionaluniforms: Dict<any>Custom uniforms to use to augment the built-in ones.
StaticdefaultThe default uniforms used by the filter
StaticfragmentStaticvertexThe vertex shader which renders this filter.
StaticcreateA factory method for creating the filter using its defined default values.
OptionalinitialUniforms: object = {}Initial uniform values which override filter defaults
The constructed AbstractFilter instance.
A minimalist filter (just used for blending)