The vision mask which contains the current line-of-sight texture.

Hierarchy (View Summary)

Constructors

Properties

autoRender: boolean = false
blurFilter: AlphaBlurFilter

The BlurFilter which applies to the vision mask texture. This filter applies a NORMAL blend mode to the container.

clearColor: number[] = ...
displayed: boolean = false

Should our Container also be displayed on screen, in addition to being drawn to the cached RenderTexture?

renderDirty: boolean = true

Does the Container need to be rendered? Set to false after the Container is rendered.

The current vision Container.

_renderPaths: Map<
    RenderTexture,
    { clearColor: number[]; renderFunction: Function },
> = ...

A map of render textures, linked to their render function and an optional RGBA clear color.

textureConfiguration: {
    format: FORMATS;
    multisample: MSAA_QUALITY;
    scaleMode: SCALE_MODES;
} = ...

Accessors

  • set alphaMode(mode: ALPHA_MODES): void

    Set the alpha mode of the cached container render texture.

    Parameters

    • mode: ALPHA_MODES

    Returns void

  • get renderTexture(): RenderTexture

    The primary render texture bound to this cached container.

    Returns RenderTexture

  • get sprite(): SpriteMesh | Sprite

    A PIXI.Sprite or SpriteMesh which is bound to this CachedContainer. The RenderTexture from this Container is associated with the Sprite which is automatically rendered.

    Returns SpriteMesh | Sprite

Methods

  • Initialize the vision mask with the los and the fov graphics objects.

    Parameters

    • vision: Container<DisplayObject>

      The vision container to attach

    Returns CanvasVisionContainer

  • Clear the cached container, removing its current contents.

    Parameters

    • Optionaldestroy: boolean = true

      Tell children that we should destroy texture as well.

    Returns CanvasVisionMask

    A reference to the cleared container for chaining.

  • Create a render texture, provide a render method and an optional clear color.

    Parameters

    • Optionaloptions: { clearColor?: number[]; renderFunction?: Function } = {}

      Optional parameters.

      • OptionalclearColor?: number[]

        An optional clear color to clear the RT before rendering into it.

      • OptionalrenderFunction?: Function

        Render function that will be called to render into the RT.

    Returns RenderTexture

    A reference to the created render texture.

  • Parameters

    • options: any

    Returns void

  • Remove a previously created render texture.

    Parameters

    • renderTexture: RenderTexture

      The render texture to remove.

    • Optionaldestroy: boolean = true

      Should the render texture be destroyed?

    Returns void

  • Parameters

    • renderer: any

    Returns void

  • Protected

    Bind a render texture to this renderer. Must be called after bindPrimaryBuffer and before bindInitialBuffer.

    Parameters

    • renderer: Renderer

      The active canvas renderer.

    • tex: RenderTexture

      The texture to bind.

    • OptionalclearColor: number[]

      A custom clear color.

    Returns void

  • Protected

    Custom rendering for secondary render textures

    Parameters

    • renderer: Renderer

      The active canvas renderer.

    Returns void

  • Resize a render texture passed as a parameter with the renderer.

    Parameters

    • renderer: Renderer

      The active canvas renderer.

    • rt: RenderTexture

      The render texture to resize.

    Returns void