Foundry Virtual Tabletop - API Documentation - Version 14
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    The batch data that is needed by foundry.canvas.rendering.shaders.OccludableSamplerShader to render an element with batching.

    interface OccludableBatchData {
        _texture: Texture<Resource>;
        _tintRGB: number;
        blendMode: number;
        elevation: number;
        fadeOcclusion: number;
        indices: number[] | Uint16Array | Uint32Array;
        occludedAlpha: number;
        radialOcclusion: number;
        unoccludedAlpha: number;
        uvs: Float32Array;
        vertexData: Float32Array;
        visionOcclusion: number;
        worldAlpha: number;
    }
    Index

    Properties

    _texture: Texture<Resource>

    The texture

    _tintRGB: number

    The tint

    blendMode: number

    The blend mode

    elevation: number

    The elevation

    fadeOcclusion: number

    The amount of FADE occlusion

    indices: number[] | Uint16Array | Uint32Array

    The indices

    occludedAlpha: number

    The unoccluded alpha

    radialOcclusion: number

    The amount of RADIAL occlusion

    unoccludedAlpha: number

    The unoccluded alpha

    uvs: Float32Array

    The texture UVs

    vertexData: Float32Array

    The vertices

    visionOcclusion: number

    The amount of VISION occlusion

    worldAlpha: number

    The world alpha