The initial values of the shader uniforms.
StaticbatchStaticbatchThe batch renderer to use.
StaticbatchThe batch generator to use.
StaticbatchStaticclassStaticCONTRASTContrast adjustment
StaticEXPOSUREExposure adjustment.
StaticpausableIs this shader pausable or not?
StaticreservedStaticSATURATIONSaturation adjustment
Protected Static_The batch fragment shader source. Subclasses can override it.
Protected Static_The batch vertex shader source. Subclasses can override it.
Protected Static_The fragment shader source. Subclasses can override it.
Protected Static_The vertex shader source. Subclasses can override it.
Activate or deactivate this sampler. If set to false, the batch rendering is redirected to "batch". Otherwise, the batch rendering is directed toward the instance pluginName (might be null)
The plugin name associated for this instance, if any. Returns "batch" if the shader is disabled.
StaticADJUSTMENTSThe adjustments made into fragment shaders.
StaticbatchStaticbatchStaticdefaultReset the shader uniforms back to their initial values.
Static_Static_Static_Static_StaticbatchStaticcreateStaticcreateCreate a batch plugin for this sampler class.
The batch plugin class linked to this sampler class.
StaticinitializeInitialize the batch geometry with custom properties.
StaticregisterRegister the plugin for this sampler.
Optionaloptions: { force?: object } = {}The options
Optionalforce?: objectOverride the plugin of the same name that is already registered?
The occlusion sampler shader.