Canvas: { blurQuality: number; blurStrength: number; brightestColor: number; chatBubblesClass: typeof ChatBubbles; darknessAnimations: DarknessSourceAnimationConfig; darknessColor: number; darknessLightPenalty: number; darknessSourceClass: typeof PointDarknessSource; darknessSourcePaddingMultiplier: number; darknessToDaylightAnimationMS: number; daylightColor: number; daylightToDarknessAnimationMS: number; detectionModes: Record<string, DetectionMode>; dispositionColors: { CONTROLLED: number; FRIENDLY: number; HOSTILE: number; INACTIVE: number; NEUTRAL: number; PARTY: number; SECRET: number; }; doorControlClass: typeof DoorControl; dragSpeedModifier: number; elevationSnappingPrecision: number; exploredColor: number; fogManager: typeof FogManager; globalLightSourceClass: typeof GlobalLightSource; gridStyles: { dashedLines: { label: string; shaderClass: typeof GridShader; shaderOptions: { style: number }; }; diamondPoints: { label: string; shaderClass: typeof GridShader; shaderOptions: { style: number }; }; dottedLines: { label: string; shaderClass: typeof GridShader; shaderOptions: { style: number }; }; roundPoints: { label: string; shaderClass: typeof GridShader; shaderOptions: { style: number }; }; solidLines: { label: string; shaderClass: typeof GridShader; shaderOptions: { style: number }; }; squarePoints: { label: string; shaderClass: typeof GridShader; shaderOptions: { style: number }; }; }; groups: { effects: { groupClass: typeof EffectsCanvasGroup; parent: string }; environment: { groupClass: typeof EnvironmentCanvasGroup; parent: string }; hidden: { groupClass: typeof HiddenCanvasGroup; parent: string }; interface: { groupClass: typeof InterfaceCanvasGroup; parent: string; zIndexDrawings: number; zIndexScrollingText: number; }; overlay: { groupClass: typeof OverlayCanvasGroup; parent: string }; primary: { groupClass: typeof PrimaryCanvasGroup; parent: string }; rendered: { groupClass: typeof RenderedCanvasGroup; parent: string }; visibility: { groupClass: typeof CanvasVisibility; parent: string }; }; hoverFade: object; layers: { controls: { group: string; layerClass: typeof ControlsLayer }; drawings: { group: string; layerClass: typeof DrawingsLayer }; grid: { group: string; layerClass: typeof GridLayer }; lighting: { group: string; layerClass: typeof LightingLayer }; notes: { group: string; layerClass: typeof NotesLayer }; regions: { group: string; layerClass: typeof RegionLayer }; sounds: { group: string; layerClass: typeof SoundsLayer }; templates: { group: string; layerClass: typeof TemplateLayer }; tiles: { group: string; layerClass: typeof TilesLayer }; tokens: { group: string; layerClass: typeof TokenLayer }; walls: { group: string; layerClass: typeof WallsLayer }; weather: { group: string; layerClass: typeof WeatherEffects }; }; lightAnimations: LightSourceAnimationConfig; lightLevels: { bright: number; dark: number; dim: number; halfdark: number; }; lightSourceClass: typeof PointLightSource; managedScenes: Record<string, typeof SceneManager>; maxZoom: undefined; minZoom: undefined; objectBorderThickness: number; pings: { pullSpeed: number; styles: { alert: { class: typeof AlertPing; color: string; duration: number; size: number; }; arrow: { class: typeof ArrowPing; duration: number; size: number }; chevron: { class: typeof ChevronPing; duration: number; size: number }; pulse: { class: typeof PulsePing; duration: number; size: number }; }; types: { ALERT: string; ARROW: string; PULL: string; PULSE: string }; }; polygonBackends: { darkness: typeof ClockwiseSweepPolygon; light: typeof ClockwiseSweepPolygon; move: typeof ClockwiseSweepPolygon; sight: typeof ClockwiseSweepPolygon; sound: typeof ClockwiseSweepPolygon; }; rulerClass: typeof Ruler; soundSourceClass: typeof PointSoundSource; targeting: { size: number }; unexploredColor: number; visibilityFilter: typeof VisibilityFilter; visionModes: Record<string, VisionMode>; visionSourceClass: typeof PointVisionSource; visualEffectsMaskingFilter: typeof VisualEffectsMaskingFilter;} = ... Type declaration
blurQuality: number
blurStrength: number
brightestColor: number
chatBubblesClass: typeof ChatBubbles
darknessColor: number
darknessLightPenalty: number
darknessSourcePaddingMultiplier: number
darknessToDaylightAnimationMS: number
daylightColor: number
daylightToDarknessAnimationMS: number
detectionModes: Record<string, DetectionMode>
dispositionColors: {
CONTROLLED: number;
FRIENDLY: number;
HOSTILE: number;
INACTIVE: number;
NEUTRAL: number;
PARTY: number;
SECRET: number;
}
doorControlClass: typeof DoorControl
dragSpeedModifier: number
elevationSnappingPrecision: number
exploredColor: number
gridStyles: {
dashedLines: {
label: string;
shaderClass: typeof GridShader;
shaderOptions: { style: number };
};
diamondPoints: {
label: string;
shaderClass: typeof GridShader;
shaderOptions: { style: number };
};
dottedLines: {
label: string;
shaderClass: typeof GridShader;
shaderOptions: { style: number };
};
roundPoints: {
label: string;
shaderClass: typeof GridShader;
shaderOptions: { style: number };
};
solidLines: {
label: string;
shaderClass: typeof GridShader;
shaderOptions: { style: number };
};
squarePoints: {
label: string;
shaderClass: typeof GridShader;
shaderOptions: { style: number };
};
}
groups: {
effects: { groupClass: typeof EffectsCanvasGroup; parent: string };
environment: { groupClass: typeof EnvironmentCanvasGroup; parent: string };
hidden: { groupClass: typeof HiddenCanvasGroup; parent: string };
interface: {
groupClass: typeof InterfaceCanvasGroup;
parent: string;
zIndexDrawings: number;
zIndexScrollingText: number;
};
overlay: { groupClass: typeof OverlayCanvasGroup; parent: string };
primary: { groupClass: typeof PrimaryCanvasGroup; parent: string };
rendered: { groupClass: typeof RenderedCanvasGroup; parent: string };
visibility: { groupClass: typeof CanvasVisibility; parent: string };
}
hoverFade: object
layers: {
controls: { group: string; layerClass: typeof ControlsLayer };
drawings: { group: string; layerClass: typeof DrawingsLayer };
grid: { group: string; layerClass: typeof GridLayer };
lighting: { group: string; layerClass: typeof LightingLayer };
notes: { group: string; layerClass: typeof NotesLayer };
regions: { group: string; layerClass: typeof RegionLayer };
sounds: { group: string; layerClass: typeof SoundsLayer };
templates: { group: string; layerClass: typeof TemplateLayer };
tiles: { group: string; layerClass: typeof TilesLayer };
tokens: { group: string; layerClass: typeof TokenLayer };
walls: { group: string; layerClass: typeof WallsLayer };
weather: { group: string; layerClass: typeof WeatherEffects };
}
lightLevels: { bright: number; dark: number; dim: number; halfdark: number }
managedScenes: Record<string, typeof SceneManager>
maxZoom: undefined
minZoom: undefined
objectBorderThickness: number
pings: {
pullSpeed: number;
styles: {
alert: {
class: typeof AlertPing;
color: string;
duration: number;
size: number;
};
arrow: { class: typeof ArrowPing; duration: number; size: number };
chevron: { class: typeof ChevronPing; duration: number; size: number };
pulse: { class: typeof PulsePing; duration: number; size: number };
};
types: { ALERT: string; ARROW: string; PULL: string; PULSE: string };
}
rulerClass: typeof Ruler
targeting: { size: number }
unexploredColor: number
visionModes: Record<string, VisionMode>
Configuration settings for the Canvas and its contained layers and objects