interface _SceneControlsRenderOptions {
    control?: string;
    event?: Event;
    reset?: boolean;
    toggles?: Record<string, boolean>;
    tool?: string;
}

Properties

control?: string

The control set to activate. If undefined, the current control set remains active

event?: Event

An event which prompted a re-render

reset?: boolean

Re-prepare the possible list of controls

toggles?: Record<string, boolean>

Changes to apply to toggles within the control set

tool?: string

A specific tool to activate. If undefined the current tool or default tool for the control set becomes active