Optional
vertexSrc: stringThe source of the vertex shader.
Optional
fragmentSrc: stringThe source of the fragment shader.
Optional
uniforms: Dict<any>Custom uniforms to use to augment the built-in ones.
Static
defaultThe default uniforms used by the filter
Static
fragmentStatic
vertexThe vertex shader which renders this filter.
Static
createA factory method for creating the filter using its defined default values.
Optional
initialUniforms: object = {}Initial uniform values which override filter defaults
The constructed AbstractFilter instance.
A minimalist filter (just used for blending)