Internal
_elevationUpdate the elevation-to-depth mapping?
If true, the Container is rendered every frame. If false, the Container is rendered only if CachedContainer#renderDirty is true.
Should our Container also be displayed on screen, in addition to being drawn to the cached RenderTexture?
Does the Container need to be rendered? Set to false after the Container is rendered.
Container in which roofs are rendered with depth data.
Protected
_renderA map of render textures, linked to their render function and an optional RGBA clear color.
Static
textureSet the alpha mode of the cached container render texture.
The primary render texture bound to this cached container.
A PIXI.Sprite or SpriteMesh which is bound to this CachedContainer. The RenderTexture from this Container is associated with the Sprite which is automatically rendered.
Internal
Update the elevation-to-depth mapping. Needs to be called after the children have been sorted and the canvas transform phase.
Clear the depth mask.
Create a render texture, provide a render method and an optional clear color.
Optional
options: { clearColor?: number[]; renderFunction?: Function } = {}Optional parameters.
Optional
clearColor?: number[]An optional clear color to clear the RT before rendering into it.
Optional
renderFunction?: FunctionRender function that will be called to render into the RT.
A reference to the created render texture.
Map an elevation to a value in the range [0, 1] with 8-bit precision. The depth-rendered object are rendered with these values into the render texture.
The elevation in distance units
The value for this elevation in the range [0, 1] with 8-bit precision
Remove a previously created render texture.
The render texture to remove.
Optional
destroy: boolean = trueShould the render texture be destroyed?
Protected
#bindProtected
Bind a render texture to this renderer. Must be called after bindPrimaryBuffer and before bindInitialBuffer.
The active canvas renderer.
The texture to bind.
Optional
clearColor: number[]A custom clear color.
Protected
#renderProtected
Custom rendering for secondary render textures
The active canvas renderer.
Static
resizeResize a render texture passed as a parameter with the renderer.
The active canvas renderer.
The render texture to resize.
The depth mask which contains a mapping of elevation. Needed to know if we must render objects according to depth. Red channel: Lighting occlusion (top). Green channel: Lighting occlusion (bottom). Blue channel: Weather occlusion.