A basic rectangular mesh with a shader only. Does not natively handle textures (but a bound shader can). Bounds calculations are simplified and the geometry does not need to handle texture coords.

Hierarchy (View Summary)

Constructors

Accessors

  • get blendMode(): BLEND_MODES

    Assigned blend mode to this mesh.

    Returns BLEND_MODES

Methods

  • Returns void

  • Parameters

    • renderer: any

    Returns void

  • Tests if a point is inside this QuadMesh.

    Parameters

    • point: IPointData

    Returns boolean

  • Parameters

    • options: any

    Returns void

  • Initialize shader based on the shader class type.

    Parameters

    • shaderClass: typeof AbstractBaseShader

      Shader class used. Must inherit from AbstractBaseShader.

    Returns void