A basic rectangular mesh with a shader only. Does not natively handle textures (but a bound shader can). Bounds calculations are simplified and the geometry does not need to handle texture coords.
The shader class to use.
Assigned blend mode to this mesh.
The shader bound to this mesh.
Tests if a point is inside this QuadMesh.
Initialize shader based on the shader class type.
Shader class used. Must inherit from AbstractBaseShader.
A basic rectangular mesh with a shader only. Does not natively handle textures (but a bound shader can). Bounds calculations are simplified and the geometry does not need to handle texture coords.