The geometry the mesh will use.
The shader the mesh will use.
Optional
state: StateThe state that the WebGL context is required to be in to render the mesh if no state is provided, uses PIXI.State.for2d to create a 2D state for PixiJS.
Optional
drawMode: DRAW_MODESThe drawMode, can be any of the PIXI.DRAW_MODES constants.
Extension of a PIXI.Mesh for PointEffectSources.