A sound effect which applies a biquad filter.

Hierarchy

  • BiquadFilterNode
    • BiquadFilterEffect

Constructors

Accessors

Methods

Constructors

  • A ConvolverEffect is constructed by passing the following parameters.

    Parameters

    • context: AudioContext

      The audio context required by the BiquadFilterNode

    • Optionaloptions: { intensity?: number; type?: BiquadFilterType } = {}

      Additional options which modify the BiquadFilterEffect behavior

      • Optionalintensity?: number

        The initial intensity of the effect

      • Optionaltype?: BiquadFilterType

        The filter type to apply

    Returns BiquadFilterEffect

Accessors

  • get intensity(): number

    Adjust the intensity of the effect on a scale of 0 to 10.

    Returns number

Methods

  • Update the state of the effect node given the active flag and numeric intensity.

    Parameters

    • options: { intensity?: number; type?: BiquadFilterType } = {}

      Options which are updated

      • Optionalintensity?: number

        A new effect intensity

      • Optionaltype?: BiquadFilterType

        A new filter type

    Returns void