The speed multiplier applied to animation. 0 stops animation.
The initial values of the shader uniforms.
Static defaultDefault uniforms for a specific class
Static COMPUTE_Compute the weather masking value.
Static FRAGMENT_Compute the weather masking value.
Static commonCommon uniforms for all weather shaders.
Static vertexThe raw vertex shader used by this class. A subclass of AbstractBaseShader must implement the vertexShader static field.
Update the scale of this effect with new values
The desired scale
Protected _configureStatic OCTAVESStatic FOGStatic createStatic fragmentStatic create
Fog shader effect.