The initial values of the shader uniforms.
Static classStatic vertexStatic fragmentStatic defaultThe default uniform values for the shader. A subclass of AbstractBaseShader must implement the defaultUniforms static field.
Static pausableIs this shader pausable or not?
Static CONTRASTContrast adjustment
Static SATURATIONSaturation adjustment
Static EXPOSUREExposure adjustment.
Static batchThe batch vertex shader source.
Static batchThe batch fragment shader source.
Static batchBatch geometry associated with this sampler.
Static batchThe size of a vertice with all its packed attributes.
Static batchA function that returns default uniforms associated with the batched version of this sampler.
Static reservedThe number of reserved texture units for this shader that cannot be used by the batch renderer.
Static batchThe batch renderer to use.
Static batchThe batch generator to use.
Static Protected _packPack interleaved geometry custom function.
Static Protected _preA prerender function happening just before the batch renderer is flushed.
The plugin name associated for this instance, if any. Returns "batch" if the shader is disabled.
Activate or deactivate this sampler. If set to false, the batch rendering is redirected to "batch". Otherwise, the batch rendering is directed toward the instance pluginName (might be null)
Pause or Unpause this sampler. If set to true, the shader is disabled. Otherwise, it is enabled. Contrary to enabled, a shader might decide to refuse a pause, to continue to render animations per example.
Static ADJUSTMENTSThe adjustments made into fragment shaders.
Protected _configureStatic initializeStatic createStatic registerStatic createA factory method for creating the shader using its defined default values
A color adjustment shader.