Assigned geometry to this mesh. We need to handle the refCount.
Assigned geometry to this mesh. We need to handle the refCount.
Assigned blend mode to this mesh.
Assigned blend mode to this mesh.
The shader.
Initialize shader based on the shader class type.
Shader class used. Must inherit from AbstractBaseShader.
Tests if a point is inside this QuadMesh.
A basic rectangular mesh with a shader only. Does not natively handle textures (but a bound shader can). Bounds calculations are simplified and the geometry does not need to handle texture coords.
The shader class to use.