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A filter used to control channels intensity using an externally provided mask texture. The mask channel used must be provided at filter creation.

Hierarchy

  • any
    • InverseOcclusionMaskFilter

Index

Constructors

Methods

  • adaptiveFragmentShader(channel: any): string
  • override

    Parameters

    • channel: any

    Returns string

Properties

defaultUniforms: { uMaskSampler: number; alphaOcclusion: number; alpha: number; depthElevation: number } = ...
override

Type declaration

  • uMaskSampler: number
  • alphaOcclusion: number
  • alpha: number
  • depthElevation: number