Draw the canvas group and all its component layers.
Display scrolling status text originating from this ObjectHUD container.
An origin point where the text should first emerge
The text content to display
Options which customize the text animation
The created PreciseText object which is scrolling
Create the reverse mask filter.
The reference to the reverse mask.
Draw a background outline which emphasizes what portion of the canvas is playable space and what is buffer.
Draw the scrolling text.
A container dedicated to the display of scrolling text.
A graphics which represent the scene outline.
A container group which displays interface elements rendered above other canvas groups.