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A helper class which represents a single hexagon as part of a HexagonalGrid. This class relies on having an active canvas scene in order to know the configuration of the hexagonal grid.

Hierarchy

  • GridHex

Index

Constructors

Properties

Accessors

  • get center(): Point
  • Return a reference to the pixel point in the center of this hexagon.

    Returns Point

  • get topLeft(): Point
  • Return a reference to the pixel point of the top-left corner of this hexagon.

    Returns Point

Methods

  • Return the array of hexagons which are neighbors of this one. This result is un-bounded by the confines of the game canvas and may include hexes which are off-canvas.

    Returns GridHex[]

  • shiftCube(dq: number, dr: number, ds: number): GridHex
  • Get a neighboring hex by shifting along cube coordinates

    Parameters

    • dq: number

      A number of hexes to shift along the q axis

    • dr: number

      A number of hexes to shift along the r axis

    • ds: number

      A number of hexes to shift along the s axis

    Returns GridHex

    The shifted hex

  • Return whether this GridHex equals the same position as some other GridHex instance.

    Parameters

    Returns boolean

    Are the positions equal?