The inner strength of the glow.
The outer strength of the glow.
The default uniforms used by the filter
The vertex shader which renders this filter.
The fragment shader which renders this filter.
A factory method for creating the filter using its defined default values.
The constructed AbstractFilter instance.
Always target the resolution of the render texture or renderer
Always target the resolution of the render texture or renderer
Always target the MSAA level of the render texture or renderer
Always target the MSAA level of the render texture or renderer
A filter which implements an inner or outer glow around the source texture. Inspired from https://github.com/pixijs/filters/tree/main/filters/glow
MIT