How often Gamepad polling should check for button presses
Handles a Gamepad Connection event, adding its info to the poll list
The originating Event
Handles a Gamepad Disconnect event, removing it from consideration for polling
The originating Event
Polls all Connected Gamepads for updates. If they have been updated, checks status of Axis and Buttons, firing off Keybinding Contexts as appropriate
Converts a Gamepad Input event into a KeyboardEvent, then fires it
The string representation of the Gamepad Input
True if the Input is pressed or active
True if the Input is being held
Management class for Gamepad events