Return an array of rolled values which are still active within this term
A string representation of the formula, including optional flavor text.
Optional flavor text which modifies and describes this term.
Re-roll the Die, rolling additional results for any values which fall within a target set. If no target number is specified, re-roll the lowest possible result.
20d20r reroll all 1s 20d20r1 reroll all 1s 20d20r=1 reroll all 1s 20d20r1=1 reroll a single 1
The matched modifier query
Reroll recursively, continuing to reroll until the condition is no longer met
False if the modifier was unmatched
Explode the Die, rolling additional results for any values which match the target set. If no target number is specified, explode the highest possible result. Explosion can be a "small explode" using a lower-case x or a "big explode" using an upper-case "X"
The matched modifier query
Explode recursively, such that new rolls can also explode?
Keep a certain number of highest or lowest dice rolls from the result set.
20d20k Keep the 1 highest die 20d20kh Keep the 1 highest die 20d20kh10 Keep the 10 highest die 20d20kl Keep the 1 lowest die 20d20kl10 Keep the 10 lowest die
The matched modifier query
Drop a certain number of highest or lowest dice rolls from the result set.
20d20d Drop the 1 lowest die 20d20dh Drop the 1 highest die 20d20dl Drop the 1 lowest die 20d20dh10 Drop the 10 highest die 20d20dl10 Drop the 10 lowest die
The matched modifier query
Count the number of successful results which occurred in a given result set. Successes are counted relative to some target, or relative to the maximum possible value if no target is given. Applying a count-success modifier to the results re-casts all results to 1 (success) or 0 (failure)
20d20cs Count the number of dice which rolled a 20 20d20cs>10 Count the number of dice which rolled higher than 10 20d20cs<10 Count the number of dice which rolled less than 10
The matched modifier query
Count the number of failed results which occurred in a given result set. Failures are counted relative to some target, or relative to the lowest possible value if no target is given. Applying a count-failures modifier to the results re-casts all results to 1 (failure) or 0 (non-failure)
6d6cf Count the number of dice which rolled a 1 as failures 6d6cf<=3 Count the number of dice which rolled less than 3 as failures 6d6cf>4 Count the number of dice which rolled greater than 4 as failures
The matched modifier query
Count the number of even results which occurred in a given result set. Even numbers are marked as a success and counted as 1 Odd numbers are marked as a non-success and counted as 0.
6d6even Count the number of even numbers rolled
The matched modifier query
Count the number of odd results which occurred in a given result set. Odd numbers are marked as a success and counted as 1 Even numbers are marked as a non-success and counted as 0.
6d6odd Count the number of odd numbers rolled
The matched modifier query
Deduct the number of failures from the dice result, counting each failure as -1 Failures are identified relative to some target, or relative to the lowest possible value if no target is given. Applying a deduct-failures modifier to the results counts all failed results as -1.
6d6df Subtract the number of dice which rolled a 1 from the non-failed total. 6d6cs>3df Subtract the number of dice which rolled a 3 or less from the non-failed count. 6d6cf<3df Subtract the number of dice which rolled less than 3 from the non-failed count.
The matched modifier query
Subtract the value of failed dice from the non-failed total, where each failure counts as its negative value. Failures are identified relative to some target, or relative to the lowest possible value if no target is given. Applying a deduct-failures modifier to the results counts all failed results as -1.
6d6df<3 Subtract the value of results which rolled less than 3 from the non-failed total.
The matched modifier query
Subtract the total value of the DiceTerm from a target value, treating the difference as the final total. Example: 6d6ms>12 Roll 6d6 and subtract 12 from the resulting total.
The matched modifier query
Constrain each rolled result to be at least some minimum value. Example: 6d6min2 Roll 6d6, each result must be at least 2
The matched modifier query
Constrain each rolled result to be at most some maximum value. Example: 6d6max5 Roll 6d6, each result must be at most 5
The matched modifier query
Alter the DiceTerm by adding or multiplying the number of dice which are rolled
A factor to multiply. Dice are multiplied before any additions.
A number of dice to add. Dice are added after multiplication.
The altered term
This method is temporarily factored out in order to provide different behaviors synchronous evaluation. This will be removed in 0.10.x
Roll the DiceTerm by mapping a random uniform draw against the faces of the dice term.
Options which modify how a random result is produced
The produced result
Return a string used as the label for each rolled result
The rolled result
The result label
Get the CSS classes that should be used to display each rolled result
The rolled result
The desired classes
Render the tooltip HTML for a Roll instance
The data object used to render the default tooltip template for this DiceTerm
Evaluate the term, processing its inputs and finalizing its total.
Options which modify how the RollTerm is evaluated
The evaluated RollTerm
Serialize the RollTerm to a JSON string which allows it to be saved in the database or embedded in text. This method should return an object suitable for passing to the JSON.stringify function.
A helper comparison function. Returns a boolean depending on whether the result compares favorably against the target.
The result being compared
The comparison operator in [=,<,<=,>,>=]
The target value
Is the comparison true?
A helper method to modify the results array of a dice term by flagging certain results are kept or dropped.
The results array
The number to keep or drop
The modified results array
A reusable helper function to handle the identification and deduction of failures
A reusable helper function to handle the identification and deduction of failures
Determine whether a string expression matches this type of term
The expression to parse
Additional options which customize the match
Construct a term of this type given a matched regular expression array.
The matched regular expression array
The constructed term
Construct a RollTerm from a provided data object
Provided data from an un-serialized term
The constructed RollTerm
Reconstruct a RollTerm instance from a provided JSON string
A serialized JSON representation of a DiceTerm
A reconstructed RollTerm from the provided JSON
Define term-specific logic for how a de-serialized data object is restored as a functional RollTerm
The de-serialized term data
The re-constructed RollTerm object
The number of dice of this term to roll, before modifiers are applied
The number of faces on the die
An Array of dice term modifiers which are applied
The array of dice term results which have been rolled
An internal flag for whether the term has been evaluated
An object of additional options which describes and modifies the term.
Is this term intermediate, and should be evaluated first as part of the simplification process?
Define the denomination string used to register this DiceTerm type in CONFIG.Dice.terms
Define the named modifiers that can be applied for this particular DiceTerm type.
A regular expression pattern which captures the full set of term modifiers Anything until a space, group symbol, or arithmetic operator
A regular expression used to separate individual modifiers
A regular expression used to match a term of this type
An array of additional attributes which should be retained when the term is serialized
A regular expression pattern which identifies optional term-level flavor text
A regular expression which identifies term-level flavor text
A type of DiceTerm used to represent rolling a fair n-sided die.
{DiceTerm}
Roll four six-sided dice