Get the uniforms bound to this abstract batch renderer.
Number of reserved texture units reserved by the batch shader that cannot be used by the batch renderer.
The number of reserved texture units that the shader generator should not use (maximum 4).
This override allows to allocate a given number of texture units reserved for a custom batched shader. These reserved texture units won't be used to batch textures for PIXI.Sprite or SpriteMesh.
Verify if a PIXI plugin exists. Check by name.
The name of the pixi plugin to check.
True if the plugin exists, false otherwise.
The PackInterleavedGeometry function provided by the sampler.
The preRender function provided by the sampler and that is called just before a flush.
A batch renderer with a customizable data transfer function to packed geometries.