interface _ActiveEffectDuration {
    _combatTime?: number;
    _worldTime?: number;
    duration: null | number;
    label: string;
    remaining: null | number;
    type: string;
}

Properties

_combatTime?: number

An internal flag used determine when to recompute turns-based duration

_worldTime?: number

An internal flag used determine when to recompute seconds-based duration

duration: null | number

The total effect duration, in seconds of world time or as a decimal number with the format {rounds}.{turns}

label: string

A formatted string label that represents the remaining duration

remaining: null | number

The remaining effect duration, in seconds of world time or as a decimal number with the format {rounds}.{turns}

type: string

The duration type, either "seconds", "turns", or "none"