Optional
baseOptional
easingShould volume be attenuated by distance?
Optional
gmShould the sound always be played for GM users regardless of actively controlled tokens?
Optional
muffledA muffled sound effect to apply to playback, a sound may only be muffled if it is not constrained by walls
Optional
playbackAdditional options passed to Sound#play
Optional
sourceAdditional data passed to the SoundSource constructor
Optional
volumeThe maximum volume at which the effect should be played
Optional
wallsShould the sound be constrained by walls?
A base sound effect to apply to playback