interface PositionalSoundPlaybackOptions {
    baseEffect?: any;
    easing?: boolean;
    gmAlways?: boolean;
    muffledEffect?: any;
    playbackOptions?: SoundPlaybackOptions;
    sourceData?: any;
    volume?: number;
    walls?: boolean;
}

Properties

baseEffect?: any

A base sound effect to apply to playback

easing?: boolean

Should volume be attenuated by distance?

gmAlways?: boolean

Should the sound always be played for GM users regardless of actively controlled tokens?

muffledEffect?: any

A muffled sound effect to apply to playback, a sound may only be muffled if it is not constrained by walls

playbackOptions?: SoundPlaybackOptions

Additional options passed to Sound#play

sourceData?: any

Additional data passed to the SoundSource constructor

volume?: number

The maximum volume at which the effect should be played

walls?: boolean

Should the sound be constrained by walls?