OptionalbaseOptionaleasingShould volume be attenuated by distance?
OptionalgmShould the sound always be played for GM users regardless of actively controlled tokens?
OptionalmuffledA muffled sound effect to apply to playback, a sound may only be muffled if it is not constrained by walls
OptionalplaybackAdditional options passed to Sound#play
OptionalsourceAdditional data passed to the SoundSource constructor
OptionalvolumeThe maximum volume at which the effect should be played
OptionalwallsShould the sound be constrained by walls?
A base sound effect to apply to playback