The Token whose mesh is being created
The mesh configuration, which listeners may modify
The PrimarySpriteMesh subclass to construct
Additional options passed to the mesh class constructor
The PrimaryBaseSamplerShader subclass to render with
Return false to claim the mesh and prevent further listeners
A hook event that fires when the PrimarySpriteMesh for a Token is created. Listeners may choose the mesh class, its shader class, or both. A custom shader is used only when the Token does not utilize a dynamic Token ring. Return
falsefrom this hook to prevent other listeners from also claiming the Token. To cooperate with other listeners, assign a subclass of the current class instead.