Anticipated Features and TimelinesΒΆ

The following table attempts to articulate the major features which I am working to implement for various phases of development. I have classified features under one of three major milestones: Alpha, Beta, and Launch. I am currently working through the backlog of stories which I have scoped for the Alpha milestone.

To keep track of the the current features which are being worked on or planned, please see the public story board on GitLab https://gitlab.com/foundrynet/foundryvtt/boards.

Theme Feature Milestone Status
Scenes Scene Entity Alpha Complete
  Scene Configuration Alpha Complete
  Square Grid Configuration Alpha Complete
  Rich Scene Notes Alpha Complete
  Folder organization for scenes Alpha  
  Scene Default View Alpha  
  Scene compendium support Alpha  
  Hexagonal Grid Configuration Beta  
  Placeable Map Labels Beta  
  World/Region Maps Beta  
  Linked Map Transitions Beta  
  Isometric Grid Configuration Post-Launch  
Actors Actor Entity Alpha Complete
  Actors Directory Alpha Complete
  Configurable Permissions Alpha Complete
  Folder Organization for Actors Alpha Complete
  Extensible Actor Sheets Alpha Complete
  Actor Compendium Support Alpha Complete
  Actor Owned Items Alpha Complete
  Impersonated Characters Alpha Complete
Items Item Entity Alpha Complete
  Items Directory Alpha Complete
  Item Visibility Permissions Alpha Complete
  Folder Organization for Items Alpha Complete
  Item compendium support Alpha Complete
  Drag/Drop Items to Actors Alpha Complete
  Owned Item Management Alpha Complete
  Item Chat Actions Alpha  
Tokens Actor Tokens Alpha Complete
  Movement and Rotation Alpha Complete
  Nameplates Alpha Complete
  Primary/Secondary Resource Bars Alpha Complete
  Token Quick Controls Alpha Complete
  Status Effect Icons Alpha Complete
  Token Field of View Alpha Complete
  Token Scaling Alpha Complete
  Movement Collision Alpha Complete
  Dynamic Token Visibility Alpha Complete
Turn Tracking Token-level turn tracking Alpha Complete
  Hidden combat participants Alpha Complete
  Rollable initiative ranking Alpha Complete
  Combatant Hover / Selection Alpha Complete
  Predefined Combat Encounters Beta  
Dice Rolling Dice rolling API Alpha Complete
  Chat roll macros Alpha Complete
  Follow-up actions Alpha Complete
  Reroll modifier Alpha Complete
  Keep/Drop modifier Alpha Complete
  Exploding modifier Alpha Complete
  Character attribute references Alpha Complete
  Success count modifier Alpha  
  Inline Dice Rolls Beta  
  Dice Pools Beta  
  Roll Tables Beta  
  Margin-of-Success Dice Beta  
  Target attribute references Beta  
Audio Audio Tracks and Playlists Alpha Complete
  Shuffle and repeat settings Alpha Complete
  Global volume controls Alpha Complete
  Local volume override Alpha  
  Default scene audio Alpha  
  Local audio triggers on map Beta  
  Fanburst API integration Beta  
  Syrinscape API integration Post-Launch  
Walls and Doors Standard walls Alpha Complete
  Doors, secret doors, locked doors Alpha Complete
  Invisible walls Alpha Complete
Lighting and Vision Token field-of-view Alpha Complete
  Bright and dim vision modes Alpha Complete
  Fog of war exploration tracking Alpha Complete
  Global and local light sources Alpha  
  Allow tokens to emit light Alpha  
  Light source tinting and colors Beta  
Triggers Event trigger system Alpha  
  Combat encounter trigger Alpha  
  Map transition trigger Alpha  
  Token visibility trigger Alpha  
  Audio effect trigger Alpha  
  Game pause trigger Alpha  
Special Effects Effect amations (fade/shake/etc..) Alpha  
  Rain and Snow Alpha  
  Wind and Fog Beta  
  Underwater bubbles Beta  
Chat Log Out of character messages Alpha Complete
  In-character messages Alpha Complete
  Emote messages Alpha Complete
  Rich HTML messages Alpha  
  Chat API Alpha Complete
  Whisper messages Alpha  
  Private rolls Beta  
Gameplay Tools Active cursor tracking Alpha Complete
  Ruler/measurement Alpha Complete
  Waypoint measurement/movement Beta  
  Game pause mode Alpha Complete
  Map pings Alpha  
  Focus player view tool Alpha  
  Card decks Beta  
  Area-of-effect templates Beta  
  Video chat integration Not Planned  
  Looking for group tools Post-Launch  
Application Flavors Dedicated Linux Server Alpha Complete
  Windows Application Alpha Complete
  Linux Application Alpha Complete
  MacOS Application Alpha  
  Automatic Updater Beta  
  Tablet support Beta  
  Mobile support Not Planned  
Systems and Modules Support System definitions Alpha Complete
  Support Module definitions Alpha  
  Standard World definition Alpha Complete
  Module management tools Alpha  
  D&D 5th Edition Game System Alpha  
  Pathfinder Game System Alpha  
  Pathfinder 2 Game System Beta  
  Systems and Modules Repository Launch