A simple-as-possible module to muffle sounds that are behind a wall for a player.
- Detects sound that are in range but through a wall, and muffles them
Currently there is a problem that walls will actually kill the sound stream, I need to see if there is a workaround and the API provides a way to access falloff volume of the sound according to the distance. This works adding a Lowpass filter to the sound source and would work on any system and configuration. I plan to add sound bounce detection for L shaped rooms.
- Audio Improvements