Foundry Virtual Tabletop - API Documentation - Version 14
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    Variable REGION_EVENTSConst

    REGION_EVENTS: {
        BEHAVIOR_ACTIVATED: "behaviorActivated";
        BEHAVIOR_DEACTIVATED: "behaviorDeactivated";
        BEHAVIOR_UNVIEWED: "behaviorUnviewed";
        BEHAVIOR_VIEWED: "behaviorViewed";
        REGION_ANIMATION: "regionAnimation";
        REGION_BOUNDARY: "regionBoundary";
        TOKEN_ANIMATE_IN: "tokenAnimateIn";
        TOKEN_ANIMATE_OUT: "tokenAnimateOut";
        TOKEN_ENTER: "tokenEnter";
        TOKEN_EXIT: "tokenExit";
        TOKEN_MOVE_IN: "tokenMoveIn";
        TOKEN_MOVE_OUT: "tokenMoveOut";
        TOKEN_MOVE_WITHIN: "tokenMoveWithin";
        TOKEN_ROUND_END: "tokenRoundEnd";
        TOKEN_ROUND_START: "tokenRoundStart";
        TOKEN_TURN_END: "tokenTurnEnd";
        TOKEN_TURN_START: "tokenTurnStart";
    } = ...

    The Region events that are supported by core.

    Type Declaration

    • ReadonlyBEHAVIOR_ACTIVATED: "behaviorActivated"

      Triggered when the Region Behavior becomes active, i.e. is enabled or created without being disabled.

      The event is triggered only for this Region Behavior.

    • ReadonlyBEHAVIOR_DEACTIVATED: "behaviorDeactivated"

      Triggered when the Region Behavior becomes inactive, i.e. is disabled or deleted without being disabled.

      The event is triggered only for this Region Behavior.

    • ReadonlyBEHAVIOR_UNVIEWED: "behaviorUnviewed"

      Triggered when the Region Behavior becomes unviewed, i.e. inactive or the Scene of its Region is unviewed.

      The event is triggered only for this Region Behavior.

    • ReadonlyBEHAVIOR_VIEWED: "behaviorViewed"

      Triggered when the Region Behavior becomes viewed, i.e. active and the Scene of its Region is viewed.

      The event is triggered only for this Region Behavior.

    • ReadonlyREGION_ANIMATION: "regionAnimation"

      Triggered when the animation state of the Region is changed.

    • ReadonlyREGION_BOUNDARY: "regionBoundary"

      Triggered when the shapes, bottom/top elevation, levels, or restriction of the Region are changed.

    • ReadonlyTOKEN_ANIMATE_IN: "tokenAnimateIn"

      Triggered when a Token animates into a Region.

      This event is only triggered only if the Scene the Token is in is viewed.

    • ReadonlyTOKEN_ANIMATE_OUT: "tokenAnimateOut"

      Triggered when a Token animates out of a Region.

      This event is triggered only if the Scene the Token is in is viewed.

    • ReadonlyTOKEN_ENTER: "tokenEnter"

      Triggered when a Token enters a Region.

      A Token enters a Region whenever ...

      • it is created within the Region,
      • the boundary of the Region has changed such that the Token is now inside the Region,
      • the Token moves into the Region (the Token's x, y, elevation, width, height, depth, shape, or level has changed such that it is now inside the Region), or
      • a Region Behavior becomes active (i.e., is enabled or created while enabled), in which case the event it triggered only for this Region Behavior.
    • ReadonlyTOKEN_EXIT: "tokenExit"

      Triggered when a Token exits a Region.

      A Token exits a Region whenever ...

      • it is deleted while inside the Region,
      • the boundary of the Region has changed such that the Token is no longer inside the Region,
      • the Token moves out of the Region (the Token's x, y, elevation, width, height, depth, shape, or level has changed such that it is no longer inside the Region), or
      • a Region Behavior becomes inactive (i.e., is disabled or deleted while enabled), in which case the event it triggered only for this Region Behavior.
    • ReadonlyTOKEN_MOVE_IN: "tokenMoveIn"

      Triggered when a Token moves into a Region.

      A Token moves whenever its x, y, elevation, width, height, depth, shape, or level is changed.

    • ReadonlyTOKEN_MOVE_OUT: "tokenMoveOut"

      Triggered when a Token moves out of a Region.

      A Token moves whenever its x, y, elevation, width, height, depth, shape, or level is changed.

    • ReadonlyTOKEN_MOVE_WITHIN: "tokenMoveWithin"

      Triggered when a Token moves within a Region.

      A token moves whenever its x, y, elevation, width, height, depth, shape, or level is changed.

    • ReadonlyTOKEN_ROUND_END: "tokenRoundEnd"

      Triggered when a Token ends the Combat round in a Region.

    • ReadonlyTOKEN_ROUND_START: "tokenRoundStart"

      Triggered when a Token starts the Combat round in a Region.

    • ReadonlyTOKEN_TURN_END: "tokenTurnEnd"

      Triggered when a Token ends its Combat turn in a Region.

    • ReadonlyTOKEN_TURN_START: "tokenTurnStart"

      Triggered when a Token starts its Combat turn in a Region.