Foundry Virtual Tabletop - API Documentation - Version 14
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    Variable JournalEntryConst

    JournalEntry: {
        collection: typeof Journal;
        compendiumBanner: string;
        compendiumIndexFields: string[];
        documentClass: typeof documents.JournalEntry;
        embedHandlers: DocumentEmbedHandler[];
        noteIcons: {
            Anchor: string;
            Barrel: string;
            Book: string;
            Bridge: string;
            Castle: string;
            Cave: string;
            Chest: string;
            City: string;
            Coins: string;
            Fire: string;
            "Hanging Sign": string;
            House: string;
            Mountain: string;
            "Oak Tree": string;
            Obelisk: string;
            Pawprint: string;
            Ruins: string;
            Skull: string;
            Statue: string;
            Sword: string;
            Tankard: string;
            Temple: string;
            Tower: string;
            Trap: string;
            Village: string;
            Waterfall: string;
            Windmill: string;
        };
        sidebarIcon: string;
    } = ...

    Configuration for the JournalEntry document

    Type Declaration

    • collection: typeof Journal
    • compendiumBanner: string
    • compendiumIndexFields: string[]
    • documentClass: typeof documents.JournalEntry
    • embedHandlers: DocumentEmbedHandler[]
    • noteIcons: {
          Anchor: string;
          Barrel: string;
          Book: string;
          Bridge: string;
          Castle: string;
          Cave: string;
          Chest: string;
          City: string;
          Coins: string;
          Fire: string;
          "Hanging Sign": string;
          House: string;
          Mountain: string;
          "Oak Tree": string;
          Obelisk: string;
          Pawprint: string;
          Ruins: string;
          Skull: string;
          Statue: string;
          Sword: string;
          Tankard: string;
          Temple: string;
          Tower: string;
          Trap: string;
          Village: string;
          Waterfall: string;
          Windmill: string;
      }
    • sidebarIcon: string