Foundry Virtual Tabletop - API Documentation - Version 14
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    interface LevelData {
        _id: string;
        background: LevelTexture & { color: number };
        elevation: { bottom: number; top: number };
        flags: object;
        fog: Omit<LevelTexture, "alphaThreshold">;
        foreground: LevelTexture;
        name: string;
        sort: number;
        textures: Omit<TextureData, "tint" | "alphaThreshold" | "src">;
        visibility: { levels: Set<string> };
    }
    Index

    Properties

    _id: string
    background: LevelTexture & { color: number }
    elevation: { bottom: number; top: number }
    flags: object
    fog: Omit<LevelTexture, "alphaThreshold">
    foreground: LevelTexture
    name: string
    sort: number
    textures: Omit<TextureData, "tint" | "alphaThreshold" | "src">
    visibility: { levels: Set<string> }