Foundry Virtual Tabletop - API Documentation - Version 14
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    Interface EffectChangeData

    interface EffectChangeData {
        key: string;
        mode: number;
        phase: string;
        priority: number | null;
        value: string;
    }
    Index

    Properties

    key: string

    The attribute path in the Actor or Item data which the change modifies

    mode: number

    The modification mode with which the change is applied

    phase: string

    The application phase under which this change is applied. Each phase is its own priority group; that is, application of a change in an earlier phase will occur before a change in a later phase, regardless of priority. A pair of phases are preconfigured, but a package can add more phases to be called at different points during data preparation or on certain events.

    priority: number | null

    The order in which this change is applied among other changes in a common phase

    value: string

    The value of the change effect