Foundry Virtual Tabletop - API Documentation - Version 14
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    interface RegionAnimationState {
        area: number;
        bounds: Rectangle;
        clipperPaths: ClipperPoint[][];
        clipperPolyTree: PolyTree;
        elevation: { bottom: number; top: elevation };
        polygons: Polygon;
        polygonTree: PolygonTree;
        shapes: readonly BaseShapeData[];
        triangulation: {
            indices: Uint16Array | Uint32Array;
            vertices: Float32Array;
        };
    }
    Index

    Properties

    area: number
    bounds: Rectangle
    clipperPaths: ClipperPoint[][]
    clipperPolyTree: PolyTree
    elevation: { bottom: number; top: elevation }
    polygons: Polygon
    polygonTree: PolygonTree
    shapes: readonly BaseShapeData[]
    triangulation: { indices: Uint16Array | Uint32Array; vertices: Float32Array }