Foundry Virtual Tabletop - API Documentation - Version 14
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    Interface RenderedEffectSourceLayer

    interface RenderedEffectSourceLayer {
        active: boolean;
        mesh: PointSourceMesh;
        reset: boolean;
        shader: AdaptiveLightingShader;
        suppressed: boolean;
    }
    Index

    Properties

    active: boolean

    Is this layer actively rendered?

    The rendered mesh for this layer

    reset: boolean

    Do uniforms need to be reset?

    The shader instance used for the layer

    suppressed: boolean

    Is this layer temporarily suppressed?