The initial values of the shader uniforms.
The speed multiplier applied to animation. 0 stops animation.
StaticCOMPUTE_Compute the weather masking value.
StaticFRAGMENT_Compute the weather masking value.
Update the scale of this effect with new values
The desired scale
Static AbstractcommonDefault uniforms for a specific class
StaticdefaultReset the shader uniforms back to their initial values.
Static_Static_StaticcreateStaticFOGConfigure the fog complexity according to mode (performance).
StaticOCTAVESConfigure the number of octaves into the shaders.
Fog shader effect.