Foundry Virtual Tabletop - API Documentation - Version 14
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    Apply visibility coloration according to the baseLine color. Uses very lightweight gaussian vertical and horizontal blur filter passes.

    Hierarchy (View Summary)

    Index

    Accessors

    • set blur(value: number): void

      Set the blur strength

      Parameters

      • value: number

        blur strength

      Returns void

    • get defaultUniforms(): {
          backgroundColor: number[];
          exploredColor: number[];
          hasOverlayTexture: boolean;
          overlayMatrix: Matrix;
          overlayTexture: null;
          primaryTexture: null;
          screenDimensions: number[];
          unexploredColor: number[];
          visionTexture: null;
      }

      Returns {
          backgroundColor: number[];
          exploredColor: number[];
          hasOverlayTexture: boolean;
          overlayMatrix: Matrix;
          overlayTexture: null;
          primaryTexture: null;
          screenDimensions: number[];
          unexploredColor: number[];
          visionTexture: null;
      }

    Methods

    • Parameters

      • filterManager: any
      • input: any
      • output: any
      • clear: any

      Returns void

    • Calculate the fog overlay sprite matrix.

      Parameters

      • filterManager: FilterSystem

      Returns void

    • Parameters

      • options: any

      Returns string