OptionalvertexSrc: stringThe source of the vertex shader.
OptionalfragmentSrc: stringThe source of the fragment shader.
Optionaluniforms: Dict<any>Custom uniforms to use to augment the built-in ones.
Sampler target for this filter.
The transition type (see TextureTransitionFilter.TYPES).
StaticdefaultStaticTYPESTransition types for this shader.
Static_Static_StaticanimateAnimate a transition from a subject SpriteMesh/PIXI.Sprite to a given texture.
The source mesh/sprite to apply a transition.
The target texture.
Optionaloptions: {Optionalduration?: numberThe animation duration
Optionaleasing?: string | FunctionThe easing function of the animation
Optionalname?: string | symbolThe name of the foundry.canvas.animation.CanvasAnimation.
Optionaltype?: stringThe transition type (default to FADE.)
A Promise which resolves to true once the animation has concluded or false if the animation was prematurely terminated
Staticcreate
A filter specialized for transition effects between a source object and a target texture.